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Awesome. And thank you for releasing the source code!

It was clearly inspired by Rock 'n' Roll and Rollin, so it might be a good idea to acknowledge that somewhere.

Hello! I'm with the Satellaview+ community and we'd love to host your game as a broadcast. If you're interested, please feel free to reach out to myself on Discord (HowlingVulpeoRouko) or on Twitter @howlingfoxrouko. Thank you!

Wow, this game looks awesome, can't wait to play it after work today. =) Btw, I vaguely remember playing a very similar looking game something like 20-25 years ago on a home computer at a friends house. Do you remember the inspirations for Sure Instinct, because I have been searching for that old game for ages (but can't remember the name)

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That might be Rock'n'Roll by Rainbow Arts (e. g. on Amiga). I liked it a lot back then, and it had to be played with the mouse, which was a bit of a particular feature. The in-game music was great, too.

I have really enjoyed your game! It's so cool that people are still programming for SNES. Is there a GitHub page for your project?

Thanks for sharing! I recorded myself playing this video game and uploaded the session on my gaming YouTube channel:

I had a lot of fun with that game. I liked the mechanics and the flow of it. It's a great result for this jam!

I finished the game!  The level designs must have taken a bunch of work, stage 3 took me several attempts but it was satisfying to finally figure out!  Love the visual effects.  On my CRT only half of the copyright text line is visible at the bottom of the title screen but the rest fits okay.  No bugs to report in 1.0.1 that I can find, thank you for your creation!  :D

A nice and polished puzzle game.

Notes:

Lol @ the Japanese voices.

The menu text is very hard to read, a bad font. The first screen also goes way too fast to read what's written on the bottom.

For the breaking holes, I expected falling through one to do a flip, like the flip tiles do, not kill you. That's an inconsistency in the gravity logic.

Missing sfx for things like lasers, getting hurt, etc.

Some things on the title screen are outside the safe TV area.

Thank you for the feedback! I guess I developed too much on an emulator where fonts are easier to read. Maybe I'll release a patch about that after the game jam voting has ended.

I thought about a "logic" way to identify why some areas allow wrapping around and others doesn't. But I didn't come up with an idea yet.

The SFX for lasers etc are really missing. I guess I was missing some time to work on those. It's a bit different than other sounds because those would need to be repeated while you're getting hurt. But also something for a repolished version :)

To be honest, the safe TV area is something new to me ^^""" I only managed to play it on a modern TV yet and not on an old one. But shouldn't the UI also be off screen then?

Yes, the ingame UI is outside the safe area too.

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The game is cool 

And the game is original 
And the mechanic is very good


Thank you very much! ^o^